Midgard (EU5) went live on Maand is the newest server. There are currently five servers: three European and two North American. Once the games files are installed (approximately 38.4GB), just hit ‘PLAY’. ![]() To play Conqueror’s Blade you need to install the game through the MY.GAMES Game Center, which can either be downloaded via the Conqueror’s Blade website, or through Steam. Good luck as you begin your adventures and we look forward to meeting you on the battlefield! We’ve divided the guide into two sections: Part 1 will take you through your first few hours in Conqueror’s Blade, while Part 2 is a reference for all the screens you’ll be using while you encounter all that the game has to offer. Without these improvements IG will remain annoying and silly Total War's handsome but half-witted step-brother.If you're new to Conqueror's Blade, the following guide will help through character creation, learning how to control your hero, and exploring the world and and all the gameplay possibilities. Frankly, I'd be quite surprised if, a few months on, players weren't positioning troops with confidence and dispensing orders on a far more regular basis. The encouraging thing about IG's niggles are that they are all patchable. It's 1789 and apparently Copenhagen isn't considered a port as yet, and Britain can't build any warships until several tech tree advances have been researched. He'll be ready next turn? Excellent.ĭon't get me started on some of the silly starting conditions either. Without the family ties and municipal management modelled in Creative's latest, continental conquest can feel rather mechanical.Ĭolonel killed during my recent invasion of Batavia? Oh well, I plundered enough gold and 'population units' during the capture of the capital to purchase a replacement for him. What of the campaign itself? Well, it's reasonably diverting and much more sophisticated than the majority of RTS solo centrepieces, but Total War vets won't be overly impressed. Towns and structures erected via the campaign strategy map might not appear on them but each has its own garrisonable landmark - a regionally appropriate ruin: a tower, a hamlet or a palace - for added character. Most of the maps used in the campaign, the quick combats, and the historical fights are extremely fetching. There's just something about the sight of hundreds of colourful polygonal soldiers clashing beside pretty Egyptian pyramids, snow-sprinkled Russian churches, and giant star-shaped fortresses that melts misgivings. Paragraphs of concentrated combat criticism in and I still wouldn't bet against IG clawing its way into the Top Five in its first month on sale. Ready to exploit these ruptures at the drop of a shako is a sabre-sharp AI that actively hunts unprotected batteries and stragglers with its cavalry.Īpart from the odd bit of offensive indecisiveness and languidness under fire, artificial opponents cope surprisingly well with the violent pressures of Napoleonic warfare. Whatever commands you issue, formations will pivot in place or pursue threats without permission, leaving gaping holes in lines your tactics in tatters. A big part of the reason why battles are so frustrating is the annoying way friendly forces insist on fidgeting. No, the lone lunatics were just victims of Pyro's soldier psychology.īefore we wander into slightly more positive pastures, a few words on unreliable unit stances. Might they have been steeled by the sound of a nearby drummer, or a glimpse of a close-at-hand commander or colour sergeant? Probably not considering such characters aren't present on the IG battlefield. Possibly the most heartbreaking aspect of this morning's slaughter was watching the sole survivors of decimated units doggedly holding positions or walking willingly towards walls of enemy musket muzzles. ![]() Without them the skirmishes are insanely difficult to direct. This title needs manual pace adjustment or the ability to issue orders while paused, like the Little Corporal needs built-up boots and a booster cushion. The mad brevity of the engagement says little about my generalship, or the calibre of the enemy AI, but plenty about the improbable morale modelling, unrealistic weapon capabilities, and sad absence of game speed selection.
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